Strong 2D artist specializing in concept art, illustration and production art. Past employment experiences include MMO, RTS, Casual, Casino for Mobile, and VR. Able to create and convey a variety of styles to establish a solid vision of the project. Team player who enjoys collaboration and forming new ideas. passionate and eager to learn new skills. Strong knowledge of Photoshop; past experience with Flash, Illustrator, Maya, 3DSmax, and Zbrush.


Presence Labs / Seattle, WA - Dec 2015 – May 2017              
Concept Artist

  • Shipped Titles:
    - GrooVR’s “Power Up”, “Ocean Deep”, “The Runner”, “Small World"
    “Fireworks: Lady Liberty”
  • Proposed Titles:
    GrooVR’s “Social Venues”
    Unannounced VR Project

DoubleDown Interactive / Seattle, WA / Jan 2014 – Nov 2015
Production Artist

  • Shipped Titles:
    - “The Fates”, “House of Cards”, “Black Widow”,
              “Western Belles”, “Wheel of Fortune: Red White & Blue”

Massively Fun / Seattle, WA / Jan 2012 – Dec 2013
Game Artist

  • Shipped Titles:
    - “Fast Iron”
  • Proposed Titles:
    - “Catan World”, “Blocked Temples”, “Found”

Gas Powered Games / Redmond, WA / Jun 2011 – Dec 2011
Concept Artist

  • Shipped Titles:
    - “Age of Empires Online”

Flying Lab Software / Seattle, WA / Oct 2008 – Dec 2011
Environment Artist

  • Shipped Titles:
    - “Pirates of the Burning Sea”
    - “Bakugan Dimensions”
  • Proposed Titles:
    - “Harry Potter: Hogwarts Adventures”
    - “Amazing Tales”


The Art Institute of Seattle / Oct 2005 – Jun 2009

  • Bachelor of Media Arts and Animation Degree
    - Graduated With Honors